Halo Custom Edition Portable, Ready To Play: How to Install and Run This Standalone Version of Halo
- crowactramesehletl
- Aug 14, 2023
- 3 min read
As we've mentioned already, the ONE XPLAYER Mini comes with a 7-inch display, and it's meant to go toe-to-toe with the Steam Deck, which has a similarly-sized display. The ONE XPLAYER Mini also has a 16:10 aspect ratio similar to the Steam Deck, but it comes with a sharper Full HD+ display, with 1920 x 1200 resolution. On paper, that sounds like a good thing, but I think it was actually a smart idea of Valve to use an HD+ display instead. Intel-based PCs burn through their battery quite quickly, and I think the sharper screen doesn't bring enough benefits at this size to justify the increased power consumption. We'll get to battery life later, though.
Halo Custom Edition Portable, Ready To Play
The consumer edition was initially offered in black, brown, and pearl white, which came with a "doubleshot," or translucent glow, in a different color, of blue, green, and clear, respectively. First-party cases were made from leather and fabric while third-party cases were usually made from a silicone rubber. Controls included a circular controller with four buttons for direction, as well as a middle button to select a song album or menu, a back button to the left, a play/pause button to the right, and a hold switch atop the player next to the headphone port.[1] The words "Hello from Seattle" were inscribed on the back of the outer shell, and it featured several songs, videos, and images pre-loaded on the device.[2]The Zune originally sold at a retail price of $249.99 with the cost being reduced to $199.99 on September 5, 2007.[3]
A Halo 3 inspired Zune developed in partnership with the game's creators Bungie was announced at a Halo 3 event in May 2007. The Halo 3 Zune came in either dark brown or black, and featured a Halo symbol on the back. Both versions were loaded with Halo content, including a custom episode of the popular series Red vs. Blue and were designed to feel like something that came from the game.[10] The black Halo 3 Zune was sold exclusively through GameStop beginning on June 27, 2007, while the dark brown Halo 3 Zunes was carried in the AAFES "PX" for the military. In early August 2007, 300 of the dark brown Halo 3 Zunes were distributed free of charge by the USO to soldiers deployed to foreign soil. On June 10, 2007, a special edition red Zune became available on Amazon.com and also at Target stores within the United States.
The game received multiple Updated Rereleases for various milestones. Halo: Combat Evolved Anniversary was released by 343 Industries on November 15, 2011. The graphics were revamped to high definition but it sought to replicate the gameplay and story exactly: the campaign mode uses the Gearbox PC port as a basis for the Game Engine with a feature to toggle between the new graphics and the old. In addition, Easter Eggs that became common in later games were included, including Terminals and Skulls. Multiplayer was ran through the concurrent Halo: Reach system with new maps and gametypes designed to emulate the feel of CE. Three years later, the Anniversary version would be included as part of Halo: The Master Chief Collection on Xbox One. The single-player version is the same as the Xbox 360 version from 2011 (complete with the switchable graphics), but the original game's multiplayer mode has also been restored, letting it be playable on Xbox LIVE for the first time. Anniversary was once more ported to the PC in March 2020 as part of the general MCC PC Port. It has the Anniversary updated graphics and features, though it does lack some of the PC-specific features of the original 2003 PC port of Combat Evolved and is incompatible with the Custom Edition mod release. In this form, the game would see minor rolling updates offered for free by 343, included more customization options, but also a "2.5" overhaul for the 20th anniversary meant to correct numerous bugs and glitches that have persisted through the years.
2ff7e9595c
Comments